Wednesday, 26 November 2008

Limitations

Dunno how much more i'm gonna get out of this walk cycle, i seem to be just repeating myself. The shoulder joint is extremly limiting (we should have had it push out instead of push in) so you have quite a limited range of movement, but nevermind. Have managed to do a couple of different walk cycle today but because of the movement limitations they seem to be changing the timings of the legs as opposed of changing the movement.

I have tried to do what Sarah suggested and have each of the legs come down at a different time but this was incredibly difficult to work out and would cause trouble when it comes to trax. The way i've ben treating the spider is the front legs run at complete opposites of each other and the back legs run in opposites to each other, so to get the legs to come down at different times i offset the back legs all by about 4 frames and it really didnt look right, ive got it saved so i'll show the team when i see them tommorow.

Heres the best cycle i managed.

Then here it is from the side at 75%speed walking (lookin back at it it doesnt look like i've had it cover enough ground)

And walking at about 60% of the speed.

I know the 60% looks a bit jumpy but whatever we do is going to cause basically thr ecomputer is getting rid of frames to speed it up. I really need some input on where to go from here cause i really want to get this out of the way now and just get on with the actual animation.

2 comments:

dwshufflebotham said...

Motion Blur? perhaps this will blur ur spiders legs enough... or speak 2 Dan about AE and blur it up in there to solve your problem if you can't get the legs moving right. Just a thought that you might be able to not see it when its moving fast?

Dan Grigsby said...

Its getting there, but somehow still looks jumpy. I think looking at the walk from the front view gives that impression, but when I played the playblast from the side, it seems to be fine. To be honest I didnt really know what was wrong with the some of the initial tests you and sarah worked on, i know it was more of a dog walk but i didnt think that mattered. You are animators afterall so maybe its not my place to interfere lol