Tuesday 9 December 2008

Bin Shot

can i have some feedback on this part of my scene please. basically where he pulls up on the bin should i have a further pull here or is it looking ok like this? Should there be something else here? i know the legs need further keys so they don't appear through the bin. Any feedback here would be helpful. Thanks again guys!

2 comments:

Yaniv said...

I felt you nailed it a bit better before.

What seems to be happening here is that he struggles to come out, manages, and then falls for no apparent reaosn.

I think that gap between him struggling and him falling doesn't quite work - something needs to happen there - either he struggle some more and climb up just a step further, or he needs to start going down and then fall. It just feel a bit too sudden like this.

My mouth and brain are not connected anymore, so I hope I made sense.

By the way, I felt your buildings weren't textured as well as they could be, so I'm starting from scratch, hoping to do them justice, hope you'll like the end result

Sarah said...

i havent changed that starting bit tho.

i know, something needs going in, gonna have him pushing up bit further then bam...splat....carnage spider.

Yeah Ive been phoned by Dan a few times this eve with the er.....wonderful news of how my buildings look. Jared has suggested scraping them and copying done textured buildings to go in its place which Dan and Matt arent happy about....u can imagine Im not either after all the effort i put into them.

I know Dans getting on with the can texture tonight, but i spoke to him bout splitting up my buildings between you which he said you two had mentioned. Anyway, I think its the best way to go forward, but i'll let u sort that out between urselves. Keep us all posted on how its going, your texturing is looking fantastic!

O, were also scrapping the toon shader, dan will fill u in on this, its due to not rendering in layers cos of the spiders reflectivity shader.

Thats all i can think of at the moment. Keep up the good work