Don't worry i'm sure it'll buff out...
Wednesday, 19 November 2008
calling the shots...
Just a quick post to list the shots we'd like to include in the flythrough sequence. Further shots and the final order are being established our head of story *drum roll please* Khalid!
So here's what we have so far (in no particular order)...
- Spider emerging out of the shadows from underneath a car (red eye visible through darkness)
- INTERACTION SHOT - spider rolling can
- INTERACTION SHOT - spiders crawling out and knocking bin over (need to consider angle for what and how much rubbish falls out
- Low angle shot looking up at the buildings destroyed (could cut to spiders looking up)
- Overhead (though not actually directly overhead, point of interest in buildings) with spiders walking past/up road (building sign swinging?)
- Spider crawling over rubble, slips/loses footing and knocks further rubble over OR spider walking over drain and slips down gap (not falls through though) have them picking themselves back up.
- INTERACTION SHOT - spiders touching/scanning lamppost causing its lights to flicker/go on...possible electrocution?
- C/U of a spider as the other spider crawls towards it
When shots are finalised the list will be updated, possible camera shots/pre-vis blocking/drawings added too if time permits.
Friday, 14 November 2008
When in doubt consult rednecks!
Heres that tutorial i was telling you (sarah+dan) about earlier. I havnt had time to try it myself yet, but if it work i imagine it will save us loads of time.
And this guy has a REALLY bad south american accent...
http://uk.youtube.com/watch?v=2Rra0iISZ5I
And this guy has a REALLY bad south american accent...
http://uk.youtube.com/watch?v=2Rra0iISZ5I
Thursday, 13 November 2008
Rubble
Had a quick go using Dans technique (painting object on a surface) and i think we got a winning method.

This is one block duplicated using the brush tool then i went in and manually rotated the blocks and moved them about. It still needs work, there are too many straight edges but thats because of the block i used. What u guys think?
Wednesday, 12 November 2008
Rubble Trouble
I'm gonna try out Yaniv's method of creating the rubble with a mel script, but for now in regards to matt's recent SOS call, thought I would post this link of a Maya tutorial I found:
http://en.9jcg.com/comm_pages/blog_content-art-113.htm
Painting objects on surfaces:
Firstly, you'll need to activate geometryPaint, so go Modify>Script Paint Tool options. On the Setup panel, type "geometryPaint" into the "Tool Setup Cmd" text field.
Then a pop up window will appear, type in the object you wish to paint (in the geometry box). Close this window. For example, I created a basic sphere so 'psphere1'.
Select the surface you wish to paint on, then click the small icon (Paint Scripts Tool) on the bottom left of your screen to re-invoke the tool.
Start painting the surface. If you want to change the settings of the brush, double click the same icon as before.

I haven't really experimented with this method, it seems to create random results. Im not too sure what potential it has, but its worth exploring it more...
http://en.9jcg.com/comm_pages/blog_content-art-113.htm
Painting objects on surfaces:
Firstly, you'll need to activate geometryPaint, so go Modify>Script Paint Tool options. On the Setup panel, type "geometryPaint" into the "Tool Setup Cmd" text field.
Then a pop up window will appear, type in the object you wish to paint (in the geometry box). Close this window. For example, I created a basic sphere so 'psphere1'.
Select the surface you wish to paint on, then click the small icon (Paint Scripts Tool) on the bottom left of your screen to re-invoke the tool.
Start painting the surface. If you want to change the settings of the brush, double click the same icon as before.

I haven't really experimented with this method, it seems to create random results. Im not too sure what potential it has, but its worth exploring it more...
Saturday, 8 November 2008
There's a MEL script to randomize keys on the graph editor. This might be an effective way to creatbe rubble
Modelling done
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I'm exploring lighting and texturing today, so I'll be able to be of assistance on that front.