Thursday 11 December 2008
Reporting for duty
Fellas, I'm trying to reach you through your phones but no reply. Phil tells me that there was a massive queue to Renderfarm yesterday, which probably means there'll be a bigger one today. Most likely we'll need to render everything more than once, as I'm sure some unexpected problems are gonna pop up. Let me know what's up, hope to see you soon
Wednesday 10 December 2008
Bin Co-ordinates
for the Bear
Translate X: -22.678
Translate Y: 0.176
Translate Z: 1.728
Rotate X: 0
Rotate Y: 0
Rotate Z: 0
Tuesday 9 December 2008
i
First of all - Khalid, if you're reading this then I do apologize - we had to scrap your textures as they were somewhat stretched, and unnamed, and I felt like it'd be easier to do them again than to fix them. This isn't a personal dig at you, and you know I think you're amazingly talented, but I understand you just didn't have the time to do this.
Sarah, this is building no.1, 6 to go, I'll probably won't upload them here now as I don't have the time, but just to give you a feeling of the style I'm going for, in case you'd want me to change anything.
I've worked a good few hours on cleaning things up, combining and renaming (it has no effect on the look of the model, but it just makes things easier to texture), so I'm hoping the actual texturing will take me shorter.
Going to be a long night, good luck to us all.
Bin Shot
can i have some feedback on this part of my scene please. basically where he pulls up on the bin should i have a further pull here or is it looking ok like this? Should there be something else here? i know the legs need further keys so they don't appear through the bin. Any feedback here would be helpful. Thanks again guys!
Extra work
Hi guys and girl. Me and Dan had to divide some more work today, as we've had a few unexpected setback. I'm sorry to say but it seems I won't be able to finish all of it today. But because it's a lot of work, and because I'm kind of exhausted. I won't be around tomorrow, doctor's appointment, but will email it to one of you tomorrow evening the latest. It makes everything very last moment, which is crap, so apologies for that.
test shots
So after sorting out a playblast issue (thank you mr grigsby) i've managed to reduce the file size so the dam things load within this century. In between killing spiders, I've been working on some camera shots/set ups/passes etc which I'd like your feedback, the good bad and the ugly! Please make further camera suggestions as a lot of the ones in the animatic have been cut so we don't see the err.....unmade parts per say :P thanks guys
here's a print screen of the yaniv/khalid building
Sunday 7 December 2008
I finished the two buildings and the truck, which took quite a bit longer than I thought it would. I am not sure I have the latest file of the street though, and as I'm texturing lamp-posts and such like, it'd be good to know I actually have the latest file.
I'm gonna work on the file I have for now, but it'd be greatly appreciated if anyone can email me the latest file. If it's too big for email, there are plenty of websites that let you temporarily host large files. A simple google search will give you plenty.
So if you see this and have the file and can send it, please do.
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